Falls Road WOW House With 3-Story Solarium - Lutherville-Timonium, MD - See inside one of the top properties on the market in the Lutherville-Timonium area; a tennis court, sauna, koi pond and pool are included. Blizzard has done a phenomenal job of keeping the content fresh during Legion by releasing frequent content patches. Patches to play on our server.

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Mass Resurrection can no longer be cast in certain shapeshift forms. Balance direction and energy should now be properly reset after zoning or switching specs. Monstrous Bite now reduces the target’s healing received by 25%, up from 10%.

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Animal Handler now increases Attack Power by 30%, up from 25%. Widow Venom now reduces the target’s healing received by 25%, up from 10%. Burrow Attack now does approximately 20% more damage, and has an increased area of effect. Froststorm Breath now does approximately 20% more damage, and has an increased area of effect.

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Bombardment now only affects the next Multi-shot cast. Is now activated by targets affected by Marked for Death.

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Explosive Shot damage has been increased by 15%. Point of No Escape no longer affects melee abilities. The casting bar for Tame Beast should now always indicate the correct cast duration at high values of haste. Pyroblast’s initial damage has been increased by approximately 26%, and its damage over time has been increased by approximately 100%.

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Fireball damage has been increased by approximately 17%. Living Bomb damage over time has been increased by approximately 10%, and explosion damage has been increased by approximately 120%. Combustion’s damage over time can now hit critically. Mages who apply both Glyph of the Monkey and Glyph of the Penguin at the same time will cause the polymorphed target to be randomly transformed into one of the two forms. Living Bomb’s interaction with Impact has been cleaned up, and should no longer sometimes fail to spread Living Bomb to new targets.

Combustion will now scale correctly with Living Bomb, Pyroblast and Frostfire Bolt, resulting in an increase in Combustion damage. The reduced effects of Gladiator’s Silk Handguards and Glyph of Arcane Power via the global cooldown should now stack properly. Living Bomb damage over time is now properly affected by Molten Fury. Glyph of Invisibility is no longer removed when another temporary speed increase fades.

Portal spells should now all have the same mana cost. Holy Radiance now has a 3.

Second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.

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Judgement no longer automatically targets a nearby enemy when the player attempts to activate it without a hostile target selected. Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana. Seal of Truth, when Judged, now benefits from a multiplier of 20% per stack of Censure, up from 10%. Clarity of Purpose now also reduces the cast time of Holy Radiance. Illuminated Healing (mastery) now also applies to Holy Radiance.

Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects. In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds. Light of Dawn now affects 6 targets (base effect), up from 5. Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.

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Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection. Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of Holy Power at all times. Beacon of Light is triggered by Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn at 50% transference and Holy Light at 100% transference. It does not transfer Holy Radiance, Protector of the Innocent or other sources of healing.

Sanctified Retribution now increases the critical hit chance of Hammer of Wrath by 2/4/6%, down from 20/40/60%. Two-Handed Weapon Specialization (passive) now increases damage by 25%, up from 20%. Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%. Divine Hymn now affects 5 targets, up from 3. Atonement will now account for the target enemy's combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala'kir.

Divine Aegis has a new spell effect. Evangelism and Dark Evangelism can no longer be stacked at the same time. Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive.

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Spirit of Redemption otherwise remains unchanged. State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100%, and reduces the cooldown of Divine Hymn by 2.

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Guardian Spirit’s healing bonus has been increased to 60%, up from 40%. Holy Word: Serenity now has a cooldown of 10 seconds, down from 15 seconds. Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%. Echo of Light can no longer be triggered by certain spells before it is learned. Shadowy Apparitions should now benefit from effects on the priest that increase spell damage. Holy Word: Serenity should now properly gain bonus to crit from Test of Faith.

Wound Poison now reduces the target’s healing received by 25%, up from 10%.

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Tricks of the Trade has a new sound effect. Main Gauche should no longer break effects such as Gouge. Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%. Lightning Bolt has a new spell effect. Wind Shear’s base cooldown has been adjusted to 15 seconds, up from 6 seconds. Call of Flame no longer causes Fire Nova to extend the duration of Flame Shock. Earthquake damage has been increased by roughly 75%. Elemental Fury now removes the cooldown from Chain Lightning.

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Reverberation now reduces the cooldown of Wind Shear by 5/10 seconds, up from 0. Shamanism now increases the spell power benefit to Lightning Bolt, Lava Burst, and Chain Lightning by 36%, up from 32%.

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Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman. Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill. Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power.

Enhancement shaman spells no longer benefit from spell power from other sources. Maelstrom Weapon can now also proc from fully absorbed melee attacks.

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Ancestral Healing now also causes the shaman's heals to increase the target's maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target's maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs. Riptide's periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged. Chain Heal will now animate properly when it bounces to the shaman. Shadow Bolt has a new spell effect.

Soul Fire now scales with 72. The Voidwalker ability Suffering now works like the hunter pet talent Taunt. Jinx now increases the target’s rage, energy, focus, or runic power cost of abilities, rather than reducing their generation.

Master Demonologist now grants a base bonus of 20%18. Per mastery, up from 16% and 2% per mastery. Impending Doom is now also activated by Soul Fire.

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Fire and Brimstone now increases the damage of Incinerate and Chaos Bolt on Immolated targets by 5/10/15%, up from 2/4/6%. Burning Embers now deals damage equal to 25/50% of Soul Fire and Imp’s Firebolt, up from 15/30%. Buning Embers damage cap has been raised. Shadowburn now deals Shadowflame damage, instead of Shadow damage. Improved Soul Fire now lasts 20 sec, up from 15sec. Fixed a bug that caused Doomguard and Infernal to benefit dramatically more than intended from Demonology Mastery. Charge (and related abilities) should now correctly path to a target even if the target moves during the Charge.

This change should decrease the likelihood of the warrior Charging to a different location than the target. Slam now uses a new character attack animation.

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Colossus Smash now uses a new character attack animation. Several Rage generating abilities now briefly interrupt rage decay when they are cast. Mortal Strike now reduces the target’s healing received by 25%, up from 10%. Dual Wield Specialization no longer increases Physical damage by 5%. It continues to increase off-hand attack damage by 25%. Furious Attacks now reduces the target’s healing received by 25%, up from 10%.

Charge (and related abilities) will now function correctly when used immediately after breaking a root effect. Dungeon Journal entries have been added for the new dungeons: End Time, Well of Eternity, Hour of Twilight, and Dragon Soul. Players who use Dungeon Finder for a random Heroic dungeon will no longer be locked to that instance. Previously, players who entered an instance via the Random Dungeon option were then prohibited from queuing for that dungeon or entering the instance manually via the portal.

Players should now always be able to complete a specific Heroic dungeon once per day regardless of any random dungeons completed. Bosses in Ruins of Ahn'qiraj now drop a rare-quality Scarab Coffer Key which can be used to open the Scarab Coffers found within. These keys are zone-bound to Ruins of Ahn'qiraj and have a 17-hour expiration. This change also applies to Greater Scarab Coffer Keys used to open Large Scarab Coffers. Players now only have to kill two of the four initial dungeon bosses (High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, and Zanzil) to face Jin’do the Godbreaker.

Players now only have to kill two of the four Troll avatars before they may face Hex Lord Malacrass.